The Impact of Educational Games-Based iPad Applications on the Development of Social Studies Achievement and Learning Retention among Sixth Grade Students in Jeddah
Abstract
The present study aims to evaluate the impact of educational games-based iPad applications on the development of
social studies achievement and learning retention. Sample consisted of (48) sixth grade primary students in Jeddah.
The author adopted Quasi-experimental design of the experimental and control groups. She also provided the teacher
a guidebook that explains teaching method using educational games-based iPad applications. Pre-post achievement
test was applied to both groups. Delayed achievement test, which evaluates learning retention, was applied four
weeks after post-test. The study showed the impact of educational games-based iPad applications on achievement
and learning retention with statistically significant differences in scores means of both groups' participants in posttest
and delayed test in favor of the experimental group. She recommended using iPad educational applications,
which she prepared, in teaching.
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PDFDOI: https://doi.org/10.5430/wje.v7n3p21
Copyright (c) 2017 World Journal of Education
World Journal of Education
ISSN 1925-0746(Print) ISSN 1925-0754(Online)
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