Analysis of Digital Games Related to Mathematics Education with Deconstructing

Selçuk Alkan, Ebru Korkmaz

Abstract


In this study, the design and educational aspects of digital games on Steam (Digital Game Sales Platform) were examined. Case study, one of the qualitative research methods, was used in the research. Universal design model and principles, educational and game mechanics were used in the analysis of the games. The games were analyzed using the Deconstructing method. In parallel with the findings obtained, it is seen that game mechanics are more various than learning mechanics in games. Also in game designs, it is considered that entertainment is more important than educational use. It was determined that question-answer mechanics are used more frequently among learning mechanics in games. One reason for this may be the ease of construction of question-answer mechanics. The main goal is to establish an interaction between education and game mechanics. In addition, it was defined that another important mechanic used in games is "instant feedback". In addition, in line with the findings, it was detected that in-game rules, levels and awards facilitate learning and increase motivation.


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DOI: https://doi.org/10.5430/wje.v11n2p46

Copyright (c) 2021 Selçuk Alkan, Ebru Korkmaz

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This work is licensed under a Creative Commons Attribution 4.0 International License.

 

World Journal of Education
ISSN 1925-0746(Print)  ISSN 1925-0754(Online)

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