Assessing Student-User Experience in Building Design Studios Using Advanced Intelligent Tools: A Pilot Study at the University

Alaa Omar Kordi, Amna Gagroum, Maatouk Khoukhi, Khaled Galal Ahmed

Abstract


Recent advancements in technology have revolutionized various fields, including architecture education. However, studies exploring immersive realities in architectural design studios remain limited. This research addresses this gap by conducting a pilot study at the Architectural Engineering Intermediate Design Studio, which thoroughly explores the use of Virtual Reality (VR) to help architectural students enhance their design skills, detect design flaws and clashes between different systems, and provide valuable insights for the advancement of architectural education and practice. The study will adopt a qualitative methodology that utilizes in-depth interviews conducted with the students while they explore their designs using VR hardware. The research findings revealed the effectiveness of VR in identifying the following: Enhancing the visualization of design challenges, providing a comprehensive building assessment, and holistically detecting design qualities and system integration problems. The pilot study recommends integrating the use of VR into the curriculum of the intermediate design studio level at the University. The research findings will contribute to the current knowledge base and guide future advancements in immersive design technologies.

Full Text:

PDF


DOI: https://doi.org/10.5430/wje.v14n3p113

Copyright (c) 2024 Maatouk Khoukhi, Alaa Kordi, Amna Gagroum, Khaled Galal

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

 

World Journal of Education
ISSN 1925-0746(Print)  ISSN 1925-0754(Online)

Copyright © Sciedu Press

To make sure that you can receive messages from us, please add the 'Sciedu.ca' domain to your e-mail 'safe list'. If you do not receive e-mail in your 'inbox', check your 'bulk mail' or 'junk mail' folders.